Computer Twixt
By Joe Pipek
ARCADIAN, 3, no. 6 (April 15, 1981): 67-68.


This is a modified version by Klaus Doerge of Joe Pipek's original program. 
This modification was NOT published in the Arcadian.

Computer Twixt is based on the 3M game.  The player with the square has to 
generate a line from one side of the playing square to the other, while the 
player with the cross has to work vertically.  The computer will draw a line 
for you if your new piece is at a certain location from an existing piece.  The 
two-over-and-one-across requirement is illustrated (the 2:1 can be in any 
direction, or 1:2). [See illustration in Arcadian newsletter.]

The computer will tell you if your wall extends across the playing square.  Use 
TR(1) to start a new game.
